Brawl - Giga Bowser - Subaction - ThrowLw
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Stats
IASA: |
None |
Hitboxes active: |
45-46 |
Hitbox set 0 hits: |
45 |
Subaction Index: |
0x75 |
Throw
Frame: 45
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
1 |
75 |
20 |
50 |
Normal |
Kick |
AerialAndGrounded |
0 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:45-46
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
0 |
90 |
0 |
Bury |
Kick |
false |
0 |
0 |
10 |
0 |
|
0 |
1 |
20 |
0 |
90 |
0 |
Bury |
Kick |
false |
0 |
0 |
10 |
0 |
|
0 |
2 |
20 |
0 |
90 |
0 |
Bury |
Kick |
false |
0 |
0 |
10 |
0 |
|
0 |
3 |
20 |
0 |
90 |
0 |
Bury |
Kick |
false |
0 |
0 |
10 |
0 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 50, kbg: 20, wdsk: 0, bkb: 75, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(44.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 50.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 35.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(45.0)
- ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(66.0)
GFX
- AsyncWait(44.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(16.0)
- SoundEffect1(111)
- SoundEffect1(112)
- SoundVoiceLow
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(33.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(45.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 15, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }