Brawl - Giga Bowser - Subaction - ThrowLw

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Stats

IASA: None
Hitboxes active: 45-46
Hitbox set 0 hits: 45
Subaction Index: 0x75

Throw

Frame: 45

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
1 75 20 50 Normal Kick AerialAndGrounded 0 false

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:45-46

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 20 0 90 0 Bury Kick false 0 0 10 0
0 1 20 0 90 0 Bury Kick false 0 0 10 0
0 2 20 0 90 0 Bury Kick false 0 0 10 0
0 3 20 0 90 0 Bury Kick false 0 0 10 0

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 50, kbg: 20, wdsk: 0, bkb: 75, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. AsyncWait(44.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 50.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 35.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(20.0), trajectory: 0, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(45.0)
  9. ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  10. SyncWait(1.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(66.0)

GFX

  1. AsyncWait(44.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. SyncWait(16.0)
  5. SoundEffect1(111)
  6. SoundEffect1(112)
  7. SoundVoiceLow

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(33.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(45.0)
  5. ScreenShake { magnitude: 1 }
  6. Rumble { unk1: 15, unk2: 0 }
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }